A downloadable game for Windows

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How long can you last in this Victorian nightmare? 

  • Use clues from your environment to survive the many perils of city life. 
  • Use items to stave off panic and avoid hazards.
  •  Discover the secrets of an atmospheric, interconnected urban environment. 
  • Randomized items, NPCs and events make every playthrough unique.

Don't trust anyone, don't panic and always keep moving.

Controls:

(Can also be found in the main menu)

WASD to move, SPACEBAR to jump, use E and Q keys to pickup/use items when prompted onscreen 

Credits:

Art and programming by Jacob Potterfield

Music by Conciliator, go check out his Sound Cloud for more of his awesome work!

Additional audio recordings by  www.luftrum.com/free-field-recordings/

Updates (Build2.1):

-Reduced spawn frequency of dangerous events

-Made panic system more forgiving i.e. slower to build up and fixed some associated bugs

-Added an "exploration mode" that removes many of the hazards, unlocked after surviving more than 30 seconds in the main game mode

-Reduced movement speed of dangerous and non-dangerous NPCs

-Made some improvements to menus including a help section

-Fixed some miscellaneous bugs


Published 10 days ago
StatusReleased
PlatformsWindows
Rating
(1)
AuthorJacob Potterfield
GenreSurvival
TagsAtmospheric, city, First-Person, Horror, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download NowName your own price

Click download now to get access to the following files:

TheBitterEnd32bitWindows.zip 255 MB
TheBitterEnd64bitWindows.zip 275 MB

Comments

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(Edited 1 time)

This is a really nice game, it's just too hard and annoying, I made a gameplay but it didn't end up well because my computer isn't nice so welp, not all my thoughts are here. I found it annoying how hard it is to read the notes, where do you respawn and how hard it is to figure out what to do

I only found doors where you are supposed to input a code, and that's it

This could be an amazing game! I love the idea that anything can kill you at any time and the aesthetics are amazing. The randomization is really cool too! I couldnt get very far in the game though. I have a few suggestions

I would love to be able to read the papers lying around easier while constantly moving to avoid death. Maybe a button to not look at it?

I feel like more audio cues for NPCs/Events would make the game a tad more forgiving, and could give you opportunity to add more panic anxiety, or even chaos to the game. For example, currently the acid rain is silent.

Perhaps some future NPCs/Events/Items could be "unlocked" with survival time? Unlocking exploration mode this way feels pretty good (although 30 seconds is easy lol)

An option menu would be nice. I would like to change some controls (and possibly some graphic options? because my laptop is bad o.o ) 

Those are some good suggestions. It's odd that you're not hearing the sfx for the rain and NPCs I'll have to look into that. Thanks for playing and I appreciate the helpful feedback.

Hello, I made the music for this game :)

You can find me at https://soundcloud.com/conciliator

I'm looking for new projects.  I love the themes in this game and I'm open to surrealist, transgressive, experimental, or abstract projects.  Please check out my music if you like and hit me up if you're looking for music for a project.

I like the idea of the "beauty of chaos" you put in the game. Really well done. I only wish you would restrict the respawns to spawn us in open roads and such. Not to mention the npcs were moving a bit fast and the panic meter rose faster then I can manage. But it looks like you took care of those issues. I look forward to this game developing further.


I appreciate you taking the time with it, Thanks for playing!

That was...unique. The graphic style is very artistic and the atmosphere is frantic. I feel like with a little more instructions it could be a decent game. maybe in the respawn room you could give some tips. 

With a few tweaks it could be really good.

Great video! I just released an update that potentially addresses a couple of the things you mentioned, but still a bit of a work in progress. Thanks for checking it out.

(+1)

I had spent the better part of an hour trying to figure out exactly what I needed to do in order to succeed at this release. However it was not until much later in the game did I come to the conclusion, at the very least, this game isn't meant to be played to completion. What I take from this game differing from Ramble, Ramble had very little mechanics and was a seemingly "Soak in the digital Environment" experience. In this game, I was finally able to accept the madness for what it was, instead of trying to make sense of it. I conclude that perhaps the point of this game is not to succeed, but rather observe the confusion as a testament to madness and insanity itself.I was unable to fully figure out what "I needed to do" and began to accept the environment. This game has interesting mechanics such as the state of drunkenness or the alley stabbing. Once I encountered the blue specter which chased me around until I did succumb to madness. This is ultimately what brought me to this decision, although there are mechanics and goals in the game, there is not enough given time to accomplish anything. So perhaps instead of trying to play this as another game, we need to fix our perception of gaming. If this is the case, You are a genius, if not, I believe I have let your game infect me with insanity. Wonderful game all together. 

 

(+1)

I don't want to color your perceptions too much so I'll just say is that the trappings of style and systems are a broad, cumbersome analogy for anxiety, or at least that was the initial spark for the game. The inevitability of it all is the point.

That being said, I do plan on adjusting things a bit. As you pointed out in your video, the player needs more time to explore and acclimate to the systems (as chaotic as they may be) before being hammered repeatedly by “the point”.

Anyhow, I truly appreciate the thoughtful analysis, really helps me get better at making these things, I'm glad you got something out of it.

(-1)

Graphically this game is amazing, one of the better ones by far. so much thought. i do like there are so many different ways to die. this game was alot of fun
(Edited 1 time)

Thanks for checking it out! Still tuning the difficulty and systems, it's meant to be hard but  it's definitely a bit much right now.