A downloadable dream for Windows

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You arrive by boat at a blinking tower, a body washes up in town. Talk to townsfolk and explore in this dreamlike mystery. 

CONTROLS:

[WASD] to move, [E] to interact when prompted, [ESC] brings up the pause menu.

DEVELOPER NOTES:
Newest Version is 1.2 UPDATED: 1/30/23

This game was made for LSD Jam 2022. I took a lot of inspiration from the atmosphere and pacing of LSD Dream Emulator. I focused on making something a bit more linear and narratively focused. An average playthrough takes about 30 mins, your mileage may vary.

Like last year's entry, I tried to draw as much as possible from dream places and conversations I remember. These were all glued together into an experience that hopefully feels like exploring a dream.

CONTENT WARNING:

There are some descriptions of violence and coarse language.

Download

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Click download now to get access to the following files:

Undertide1.2_Win64.zip 127 MB

Development log

Comments

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(+1)

My favorite aspects of Undertide were easily the unique art direction and the story. I've never seen a game that looks quite like this! I also enjoyed the music, but the way it was delivered was a bit odd. I LOVED the way many of the buildings looked, along with the distinct color palette

When the music DID play, I liked it a lot, however it seemed entirely random when and where it played. There were tense moments I was expecting to hear some kind of creepy ambience, but instead there was silence. Later on some creepy ambience played in a random unrelated spot, unprompted, so I wasn't sure if it was a bug or intentional

The story was fun, and really ramped up fast towards the end. I might have accidentally triggered some story beats out of order, because I was very confused when the stage director was having me recreate a scene, but I had no idea what was going on but it kept forcing me to start over

Mechanically, the game felt very 'fragile', as in if I didn't move in exactly the intended path, I could break the whole game. I was relieved to see there was a fully unlocked chapter select to compensate for this. The collision detection was rough, because I often found myself getting stuck on decoration, clipping through walls, and I even fell out of the world entirely at the beginning

Lastly, it wasn't very clear what I could and could not interact with. Many of the NPCs blended together, so I didn't know who I could and could not talk to. There were also doorways that I thought were decoration, but ended up being essential to story progression. Some kind of effect to indicate interactivity would have smoothed things out quite a bit

Overall though, this was an unexpectedly nice game. My criticisms are mostly 'polish' kinds of things, so I'm looking forward to checking out your future projects!

(game starts at 4:49:40)

absolutely loved the concept and execution! loved the soundtrack as well and would definitely listen if it was on bandcamp or even just youtube. good job!

Thank you! I don't know what I'm doing when it comes to music, and I didn't have time to bring in someone else so it's really nice to get that feedback

(+1)

I have enjoyed every second, I haven't found any bugs, I've played the update 1.2 though

Interesting!But...really I wish the game had no bugs...really I don't know how I've finished it!Maybe I'm gonna play it again!

Whoa. That was quite trippy. Very cool! I can't help but feel like there were areas I could have gone at times? I may play through again and find out.

(+1)

Thanks for playing! There are a few secrets scattered around.

(+1)

Also I really liked the strange graphical style as well as the odd way in which the different music would come and go. 

nice retro

Really cool game. The environments were super pretty, I loved the color palette you chose. The characters were great too. The hotel was very Portman-esque, I especially liked that part of the game. 

The music was also great, and it may have been artist's intent but the music tended to clip in my headphones a lot. I had my volume pretty low. Also I got stuck on a few ledges while trying to explore and softlocked once but I restarted and beat it! 

Overall fantastic work. Still wrapping my head around the story....

(+1)

Thanks for checking it out! I'll look into that audio mix. Sorry to hear you got stuck, still working out some kinks with colliders, I'm also planning on adding a chapter-select feature which should make any potential restarts less frustrating.

Awesome! A chapter select would be amazing

(1 edit) (+1)

Still working on chapter selection, but the audio and movement should be a lot better now